Unreal Engine 5. Led by Silvia Rueda, you'll learn how to use Unreal as a real-time tool for architectural visualization and immersive world building.
Starting with model preparation in Rhino and importing through Datasmith, the course takes you step-by-step through Unreal’s interface, organizing levels and assets, and integrating content from the Marketplace and Megascans. You’ll build dynamic environments using tools like dynamic sun and weather, water volumes, foliage, and landscape sculpting.
Silvia also covers core visual tools including lighting, materials, decals, and post-processing, and shows how to add people, place cameras, and export stunning stills and cinematic sequences. You’ll also explore advanced tools like Nanite and Cesium to elevate your scenes with next-gen performance and real-world data.
With 22 concise chapters, this course equips you with a solid foundation in Unreal Engine 5, giving you the confidence to create immersive, high-quality visualizations from scratch.
CH.00 - INTRODUCTION
CH.01 EPIC GAMES LAUNCHER
CH.02 RHINO FILE PREP
CH.03 DATASMITH
CH.04 UNREAL ENGINE INTERFACE
CH.05 ORGANIZATION LEVELS AND FOLDERS
CH.06 MARKETPLACE
CH.07 DYNAMIC SUN
CH.08 DYNAMIC WEATHER
CH.09 MATERIALS
CH.10 MEGASCANS
CH.11 DECALS AND GLASS
CH.12 PLANTING AND FOLIAGE
CH.13 PEOPLE
CH.14 LANDFORM
CH.15 WATER VOLUME
CH.16 CESIUM
CH.17 NANITE
CH.18 LIGHTING
CH.19 CAMERAS AND SCREENGRABS
CH.20 SEQUENCER
CH.21 POST PROCESSING VOLUME
CH.22 EXPORT RENDERS
Perfect for professionals and beginners alike, this is your gateway to harnessing Unreal’s potential in architecture and design.