Why join us? • NYC edition, bringing together leading innovators pushing Game Engines, Immersive tools & Visualisation • See how real-time tech is redefining how Architecture is designed
20×20
Slides × Secs
6:40
Mins per talk
9
Lightning talks
1
Theme
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Game Engines are increasingly becoming part of the architectural toolkit. Originally developed for interactive entertainment, these technologies are now enabling architects to work in real time - testing ideas, simulating environments, and communicating design intent with greater clarity and immediacy.
For this episode, we collaborated with 3DNY, BIG, Epic Games, and MSI to bring together industry experts, innovators and practitioners working at the forefront of this shift. Each speaker presented 20 slides, each shown for 20 seconds, resulting in a fast-paced series of talks offering a range of perspectives on how real-time technologies are reshaping architectural workflows and expanding the possibilities of design.
May 15, 2024 6:00 PM
BIG (Bjarke Ingels Group) office
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Bjarke Ingels Group is a globally recognised architecture and design studio operating across architecture, landscape, product design, and urban planning. With offices worldwide, BIG is known for pushing the boundaries of design through innovative, future-focused projects at every scale.
American Videogame and Software Developer leading interactive entertainment company and creator of Unreal Engine, a powerful 3D technology shaping how architecture is visualised and experienced. As the company behind Fortnite, they are redefining digital worlds - enabling designers to communicate ideas through immersive, real-time environments.
MSI is a global technology company designing and developing high-performance computer hardware and solutions. Their products power creative workflows across industries, enabling designers to work at the cutting edge of visualisation and digital production.
Our event is for anyone interested in the evolving AEC space:












