ATN WORKSHOP

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ENROL

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4
Hours
Intermediate
Certificate
Price drop
upcoming
4 Mar
2026
-
Workshop
Replay
Zaha Hadid x Unreal x SpaceForm

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Free

ENROL

PLAy TRAILER

Take projects from Rhino, Blender, and Maya models to immersive Unreal Engine environments using real-time workflows and emerging technologies.

Instructor From

Zaha Hadid Architects

Instructor From

Unreal Engine

Instructor From

SpaceForm

Essential Details

  • About the Masterclass

    As immersive technologies continue to evolve, architects are increasingly looking beyond visualisation toward shared, interactive environments that support design communication, collaboration, and public engagement. This workshop explores how architectural content can move seamlessly from traditional modelling tools into real-time experiences powered by Unreal Engine.

    Developed alongside, Zaha Hadid Architects and Spaceform, and delivered in partnership with Epic Games, the session demonstrates practical workflows for publishing architectural models from Rhino, Blender, and Maya into high-fidelity, multiplayer environments. Participants will learn how design intent can be preserved while optimising geometry, managing performance, and creating configurable spatial experiences that support collaboration and exploration.

    The workshop introduces modular design systems, saved-state workflows, and real-time publishing pipelines, positioning Unreal Engine as a powerful platform for architectural delivery rather than simply a visualisation tool. Participants will also explore emerging technologies such as Gaussian splatting, enabling highly realistic environments that combine visual fidelity with interactive performance.

    You will learn how to:

    • Bring Architectural models from Rhino, Blender, and Maya into Unreal Engine
    • Create immersive and multiplayer architectural experiences
    • Develop systematic workflows for visualisation and designing environments
    • Utilise Gaussian splatting and other emerging visualisation technologies

  • Details & Benefits

    100

    Days

    10

    Hours

    10

    Mins

    10

    Secs

    off

    Free

    Date & Time [GMT]

    [Replays Available]

    Day 1:

    March 4th, 2026

    3:00 pm

    -

    7:00 pm

    Day 2:

    -

    Day 3:

    -

    Location

    Online

    Format & Access

    A live workshop you attend in real time. After it ends, you get the full Workshop Replay version with lifetime access inside the ATN Netflix-style learning platform.

    A professionally packaged version of the original live workshop—edited and structured for on-demand learning. Watch anytime with lifetime access inside the ATN Netflix-style learning platform.

    Intermediate

    4

    Hours of Content

    Downloadable Materials

    Full workflows available.

    ATN Certificate on Completion

    Lifetime Access

  • Entry Requirements

    • Basic familiarity with 3D modelling tools, such as Rhino, Blender, or Maya
    • General understanding of architectural/spatial design workflows
    • No prior Unreal Engine experience required
    • Interest in real-time, immersive, or collaborative environments,
    • Access to a capable computer suitable for real-time 3D workflows
  • Included Material

    Full access to workflow avaliable to download.

Skills You'll Gain

Create a Series of Modular Components in Rhino/Maya

Configure Components into Building

Create immersive and multiplayer architectural experiences

Import from Rhino into Spaceform

Develop systematic workflows for visualisation and designing environments

Utilise Gaussian splatting, Cesium and other emerging visualisation technologies

Meet Your Tutor

Henry Louth

Senior Associate

Senior Associate at Zaha Hadid Architects and co-lead of the Computation and Design (CODE) group, with extensive experience integrating computational workflows and real-time technologies into large-scale architectural projects.

Jianfei Chu

Lead Designer

Lead Designer at ZHA working across research-led design, computational workflows, and game-tech-driven visualisation, linking parametric design intent with scalable production pipelines.

Ben Binru Wang

Senior Designer

Specialising on participatory platforms, modular systems, and digitally informed geometries for urban and architectural applications.

Jamil Al Bardawil

Architect

Architect within ZHA CODE specialising in parametric and tectonic-driven geometry, fabrication-aware systems, and participatory design platforms for complex architectural environments.

Jan Heuff

CEO

Jan, Co-founder/CEO of SpaceForm, innovates real estate development. His platform converts 3D files into AI-enhanced immersive experiences with Future Twins, drastically reducing iterations and accelerating decisions beyond traditional methods. A tech veteran with a background in Architecture, Jan brings original IP to the property market via real-time and AI tech. He founded Rancon in 2000, crafting award-winning digital experiences for clients like Google, BBC, Disney and JLR. Since 2016, Jan was Head of Digital at Squint/Opera, overseeing projects like The Empire State Building experience and global sales suites. In 2022, after Squint/Opera's acquisition, he successfully spun out SpaceForm as an independent company.

Keenan Roman

Senior Technical 3D Artist

Senior Technical 3D Artist at Spaceform, specialising in real-time architectural visualisation and digital twin development using Unreal Engine.

Jamie Noble

Lead Unreal Engine Programme

Lead Unreal Engine Programmer at Spaceform, focused on building immersive, multiplayer real-time environments that balance technical rigour with creative design.

What you’ll learn to do

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